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Game Design Recipes

Use these as starting points. Adjust challenge counts, durations, and gadget stock to fit your audience and venue.


Use case: Indoor team building, corporate workshops, onboarding events where the goal is collaboration over competition.

ParameterValue
Event modeMooveIndoor (QR/iBeacon) or Classic with short routes
Challenge count8–12 challenges
Estimated duration45–60 minutes
DifficultyLow — no GPS, no time pressure, focus on teamwork
Teams4–8 teams of 3–5 people
GadgetsNone (keep it simple for first-time users)
ObjectsNone
SegmentsSingle segment, no progressive unlock needed
TypeCountPurpose
Questions3–4Quiz-style trivia about the company, the venue, or general knowledge. Use multiple-choice for accessibility.
Find the Pairs2–3Memory card game with branded images or team photos. Encourages collaboration as the team discusses card positions.
Physical Activity2–3Movement-based challenges (jumping jacks, group photo poses). Breaks the ice physically and generates laughs.
Hints1–2Welcome messages, instructions, or fun facts between challenges. Use Never disappears so teams can re-read.
  • No GPS dependency. MooveIndoor uses QR codes or iBeacon triggers, so the event works in any building regardless of GPS signal quality.
  • Low-tech, low-stress. No gadgets or objects to manage. Teams focus on challenges, not game mechanics.
  • Team collaboration. Find the Pairs requires memory and discussion. Physical Activity requires coordination. Questions test shared knowledge.
  • Short and contained. Under one hour, one segment. Easy for first-time event managers to run.
  • For MooveIndoor, print QR code posters and place them at challenge stations around the venue. See Teams — QR Code for printing.
  • Set all challenges to no time limit to reduce stress in a team-building context.
  • Use extra points (1st/2nd/3rd bonus) only if you want a light competitive element.
  • Consider disabling the live leaderboard if the goal is purely cooperative.

Use case: Tourism events, sightseeing tours, city discovery games where the route is the main attraction.

ParameterValue
Event modeClassic (outdoor, GPS-based)
Challenge count12–16 challenges
Estimated duration2–3 hours
DifficultyMedium — GPS navigation, moderate challenge variety
Teams6–20 teams of 2–4 people
GadgetsNone (sightseeing, not competing)
Objects4–6 collectible “stamps” for a passport mechanic
Segments2–3 segments for natural rest breaks
TypeCountPurpose
Geolocated Video3–4History narration at landmarks. Upload pre-recorded guide videos to the gallery. The simplified form (no scoring) is appropriate for informational content.
Picture / Video4–5Selfie challenges at landmarks (“Take a group photo recreating this statue’s pose”). Enable the video option for creative tasks.
Hints2–3Informational stops with historical context, directions to the next area, or fun facts about the neighborhood. Use the Never disappears option so teams can re-read them.
Questions3–4Quiz questions about the locations visited — reinforces what teams learned from the geolocated videos and hints.

Create 4–6 objects named after landmarks or neighborhoods (e.g., “Gothic Quarter Stamp,” “Cathedral Seal”). Configure challenges to award one object upon completion. At the end of the event, teams that collected all stamps have completed the “passport.”

  • Set Initial Stock to 0 for each object (teams earn them, they do not start with any).
  • Link each stamp object to a specific challenge via the challenge’s object reward field.
  • Optionally, require a final challenge to need all stamps as a prerequisite — this creates a collection-based finale.

Divide the tour into 2–3 segments:

Segment pacing: Morning — Old Town (5 challenges), Lunch Break — Waterfront (1 Hint + 4 challenges), Afternoon — Modern Quarter (5 challenges) — connected by automatic unlock arrows

Segment pacing: Morning — Old Town (5 challenges), Lunch Break — Waterfront (1 Hint + 4 challenges), Afternoon — Modern Quarter (5 challenges) — connected by automatic unlock arrows

  • The route IS the experience. GPS-triggered challenges ensure teams physically visit each landmark.
  • Mixed media keeps attention. Video narration at key stops, photo challenges for engagement, quiz questions for retention.
  • Objects add a collection goal. The passport mechanic gives teams a tangible progress indicator beyond just points.
  • Segments prevent exhaustion. Breaking a 3-hour tour into phases with clear transitions keeps energy high.
  • Set activation distance to 20–30 meters for urban environments where GPS may drift near tall buildings.
  • Use Geolocated Video for narration — it has a simplified form with no scoring, which is appropriate for informational content.
  • Upload high-quality guide videos to the gallery before creating the challenges.
  • If running multiple groups simultaneously, create 2–3 routes that cover different neighborhoods to avoid crowding at the same location.

Use case: Marketing activations, corporate competitions, large-group events with a competitive edge.

ParameterValue
Event modeClassic (outdoor, GPS-based)
Challenge count10–14 challenges
Estimated duration1.5–2 hours
DifficultyHigh — time pressure, PvP gadgets, fast-paced
Teams10–30 teams of 2–4 people
GadgetsBomb + Lock Screen, stock 3–5 per team
ObjectsNone (keep focus on competition, not collection)
SegmentsSingle segment (all challenges available from the start)
Routes2–3 parallel routes to spread teams across the area
AlliancesOptional — group teams into 2–4 factions for alliance ranking
TypeCountPurpose
Robots2–3Set behavior to Escape (Thief). Teams chase a virtual character across the map. Speed: 5–8 km/h. Area: 150–300 meters. This creates dynamic movement and excitement.
Puzzle2–3Jigsaw puzzles using branded images. Time-based scoring rewards speed. Use 3–4 pieces for a quick game, or 6+ for a harder challenge.
Guess the Word2–3Hidden words related to the event theme or sponsor brand. Keep words to 5–8 letters for fast rounds. Easy mode reveals the letter keyboard; Hard mode does not.
Slot Machine2Random-bonus challenges that add a luck element. Use branded images on the reels (2–8 images). Matching reels award bonus points.
Questions2–3Rapid-fire knowledge questions about the brand or event theme. Short time limits (30–60 seconds) add pressure.

Create two gadgets for this recipe:

GadgetEffectStock per teamPurpose
BombTriggers a bomb animation on the target device3–5Disruptive but short-lived — used to break concentration during a challenge
Lock ScreenTemporarily locks the target team’s screen3–5The most powerful sabotage tool — prevents the target team from interacting for several seconds

Create 2–3 routes with overlapping challenge pools:

Parallel routes: Route A (Park North), Route B (Park South), and Route C (Waterfront) — each with 5 challenges including Robot, Puzzle, Guess the Word, Slot Machine, and Questions

Parallel routes: Route A (Park North), Route B (Park South), and Route C (Waterfront) — each with 5 challenges including Robot, Puzzle, Guess the Word, Slot Machine, and Questions

Parallel routes ensure teams are spread across the area while facing equivalent challenge difficulty. All teams compete on the same global ranking.

For events with 20+ teams, create 2–4 alliances (e.g., “Red Faction,” “Blue Faction”). Allied teams share a combined score, which encourages both intra-alliance cooperation and inter-alliance rivalry. This is especially effective for corporate events where departments compete against each other.

  • Robots create movement. Escape-behavior robots force teams to physically chase targets, generating energy and spectacle for bystanders.
  • Gadgets add PvP tension. The Bomb and Lock Screen effects are disruptive enough to matter but short enough not to frustrate. Limited stock prevents spam.
  • Mixed challenge types prevent monotony. Puzzle, word games, quiz questions, and luck (Slot Machine) mean different team members can contribute their strengths.
  • Parallel routes prevent bottlenecks. With 30 teams, a single route would create congestion. Multiple routes maintain the competitive pace.
  • Robot speed of 5–8 km/h is fast enough to require jogging but not so fast that catching is impossible. Set the area to 150–300 meters to keep the chase zone manageable.
  • For the Slot Machine, select 4–6 distinct branded images so players can tell reels apart at a glance.
  • Set the time limit on Questions challenges to 30–60 seconds to maintain time pressure.
  • Use extra points (1st/2nd/3rd bonus) on key challenges to reward the fastest teams.

FactorIcebreakerCity ExplorerCompetitive Chase
SettingIndoor / small outdoorCity / outdoor tourPark / urban outdoor
Group size4–8 teams6–20 teams10–30 teams
Duration45–60 min2–3 hours1.5–2 hours
Skill levelBeginnerIntermediateAdvanced
CompetitionLow (cooperative)Medium (collection)High (PvP)
Requires GPSNo (QR/iBeacon)YesYes
GadgetsNoNoYes
ObjectsNoYes (passport)No