Skip to content

Mini Game: Guess the Word

The Guess the Word challenge presents the player with a hidden word that must be discovered letter by letter. The organizer sets the hidden word, and the player guesses using an on-screen letter selector. Two difficulty modes are available: Easy and Hard.

RequirementValue
RoleAgency or Admin
Event stateEvent must be stopped
  1. The challenge activates when the team reaches the GPS location.
  2. The player sees blank spaces representing each letter of the hidden word.
  3. A full alphabet grid is displayed on screen.
  4. The player taps letters one at a time. Correct letters are revealed in all matching positions.
  5. The player keeps guessing until the full word is revealed or the timer expires.
  6. Points are awarded upon successfully revealing the full word.
  1. The player sees blank spaces and a keyboard with letters, numbers, and special characters.
  2. The player types the full word or guesses letter by letter.
  3. After a set time, timed hints appear automatically — up to 2 hints, each subtracting points from the total.
  4. The player has unlimited attempts until the timer expires.
  5. Points are awarded on success. Faster completion (before hints trigger) yields a higher score.

Guess the Word challenge creation form showing the standard common fields

FieldTypeDescriptionRequired
Show correct answer after wrong attemptCheckboxWhen checked, the correct word is revealed to the player after failureNo

All other fields are common challenge fields.

FieldWhere to configureNotes
Hidden wordWord/phrase field (common)The word the player must guess
PointsPoints (common field)Awarded on successful guess
  • This type has direct points — scoring is automatic based on completion.
  • In Easy mode, each correct letter tap reveals all instances of that letter in the word.
  • In Hard mode, timed hints appear after a set delay. Each hint reveals a letter but subtracts points from the total score.
  • The “Show correct answer” checkbox controls whether the player sees the answer after failing.
  • Words of 5-8 letters work best for keeping the game quick and engaging.

Hangman is not a separate challenge type in the CMS. It is a visual variant of Guess the Word that appears in the player app. Both use the same creation form.

In the Hangman variant:

  • Wrong guesses draw parts of a hangman figure.
  • If the figure is complete before the word is guessed, the player loses.
  • Same scoring mechanics as standard Guess the Word.

Hangman variant of Guess the Word showing the hangman figure and letter grid