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Robots

The Robots challenge creates virtual characters that move around the event map. Teams must physically chase, evade, or interact with these robots. The robot has a defined speed, movement area, and behavior pattern. This is one of the most unique challenge types — it turns the event into a dynamic chase game.

RequirementValue
RoleAgency or Admin
Event stateEvent must be stopped
  1. The robot appears on the team’s map at its configured location.
  2. The robot moves within its defined area at its configured speed.
  3. Depending on the behavior type:
    • Hunt / Police: The robot chases the team — the team must evade.
    • Escape / Thief: The robot runs away — the team must chase and catch it.
    • Zombie Hunts: The robot hunts aggressively — a more intense variant.
  4. The team earns points by successfully interacting (catching or evading) within the activation distance.

Robots challenge creation form showing the unique fields: speed, area, activation distance, and behavior selector

Robots has a completely different form from other types. It does not use the standard common fields (no activation checkboxes, no map appearance options, no scoring extras). The form contains:

FieldTypeDescriptionRequired
NameTextRobot display nameYes
PointsTextPoints awarded for successful interactionYes
Speed of Robot in km/hTextHow fast the robot moves on the mapYes
Area in meters to move robotTextRadius of the robot’s movement zone around its locationYes
Distance in meters to activateTextHow close the team must be to interact with the robotYes
LocationTextCentral location of the robot’s movement areaYes
SegmentSelectSegment the robot is active inNo
VideoSelectVisual character/avatar for the robot — video characters from the galleryNo
Behaviour of RobotSelectMovement and interaction patternYes
BehaviourDescription
HuntThe robot actively chases the nearest team
EscapeThe robot runs away from approaching teams
Zombie Hunts!Aggressive chase mode — faster pursuit
Police (hunts you)Authority figure that pursues teams
Thief (escapes from you)Criminal character that teams must catch
  • Robots move autonomously on the map using GPS calculations within their defined area.
  • The speed determines how fast the robot icon moves — higher speeds make the robot harder to catch (Escape/Thief) or harder to evade (Hunt/Police/Zombie).
  • The area defines the boundary — the robot won’t leave this circle. Set a larger area for more dynamic gameplay.
  • The activation distance determines how close the team must be to trigger the interaction. Smaller distances require more precise positioning.
  • The robot’s visual appearance is set by the Video character — this is the avatar shown on the map, selected from the gallery.
  • Robots appear in routes like other challenges and follow the same ordering rules.

Every Robot challenge needs a character — the visual avatar that appears on the map and represents the robot to players. Characters are managed separately from challenges because they are company-level resources shared across all events, not tied to a single event.

The UI labels this section “Personajes” (Spanish for “characters”).

Admin area → Characters (shown as “Personajes” in the UI)

The index page shows all characters for your company in a table with their names.

FieldTypeDescriptionRequired
NameTextCharacter display nameYes
Video fileFile uploadMP4 video file representing the characterYes
PublicCheckboxWhether the character is visible to other companiesNo
PublishedCheckboxWhether the character is activeNo

The file must be a video (MP4 format recommended). Size limits: 5 MB for standard accounts, 25 MB for premium accounts.

Same fields as create, with current values pre-filled. The video upload is optional during editing — leave it blank to keep the existing video.

Deletes the character record and its associated video file from the server. A confirmation dialog is shown before deletion.