Event — Segments
What it does
Section titled “What it does”The Segments tab divides an event into sequential phases. Each segment activates a different set of challenges, creating a structured progression through the event. Teams move from one segment to the next as they complete challenges, enabling multi-stage events like escape games or progressive team-building activities. From here you can create segments, assign them an order and optional gallery image, edit their properties, and delete them when no longer needed.
Requirements
Section titled “Requirements”- Role: Agency or Admin (Viewer can see the list but not create, edit, or delete)
- Event state: Event must be stopped to create, edit, or delete segments
How to access
Section titled “How to access”Events list → click event name → Segments tab
Segments tab
Section titled “Segments tab”
List segments
Section titled “List segments”The Segments tab displays a table of all segments for the event.
Columns
Section titled “Columns”| Column | Type | Description |
|---|---|---|
| (Row actions) | Icons | Edit (pencil), Delete (trash) |
| Segment | Display | Segment name |
| Order | Display | Position in the sequence (determines progression order) |
| Challenges | Display | Number of challenges active during this segment |
| Challenges that change to this segment | Display | Number of challenges that, upon completion, trigger a transition to this segment |
Row actions
Section titled “Row actions”| Icon | Action | Description |
|---|---|---|
| Pencil | Edit | Opens the segment edit form |
| Trash | Delete | Opens delete confirmation. Hidden when the event is running. |
Toolbar
Section titled “Toolbar”| Action | Description |
|---|---|
| New | Opens the segment creation form. Hidden when the event is running. |
Behavior
Section titled “Behavior”- When the event is running, an info alert is displayed: “Event is running — editing not allowed while active.” The New button and Edit/Delete row icons are hidden.
- The Viewer role can see the segment list but cannot create, edit, or delete segments.
Create segment
Section titled “Create segment”Fields
Section titled “Fields”| Field | Type | Description | Required |
|---|---|---|---|
| Name | Text | Segment display name | Yes |
| Order | Numeric | Position in the segment sequence. Determines which segment comes first, second, etc. | Yes |
| Gallery image | Image selector | Optional image associated with the segment. Presents a single-image selector with a 2:1 aspect ratio. | No |
Actions
Section titled “Actions”| Action | Description |
|---|---|
| Save | Creates the segment and returns to the Segments tab (or segment list). |
| Cancel | Discards the form and returns to the list. |
Behavior
Section titled “Behavior”- The event is automatically linked — it cannot be changed in the form.
- The gallery image selector lets you pick an image from the event’s gallery.
Edit segment
Section titled “Edit segment”The edit form contains the same fields as the creation form, pre-filled with the segment’s current values.
Fields
Section titled “Fields”| Field | Type | Description | Required |
|---|---|---|---|
| Name | Text | Segment display name | Yes |
| Order | Numeric | Position in the segment sequence | Yes |
| Gallery image | Image selector | Optional image — shows current image if one is set | No |
Actions
Section titled “Actions”| Action | Description |
|---|---|
| Save | Saves changes and returns to the Segments tab. |
| Cancel | Discards changes and returns to the list. |
Behavior
Section titled “Behavior”- The segment name is displayed in the page header for context.
- Validation requires both Name and Order to be filled.
Delete segment
Section titled “Delete segment”Click the trash icon on a segment row in the list. This opens a confirmation dialog.
Confirmation dialog
Section titled “Confirmation dialog”| Element | Description |
|---|---|
| Title | ”Delete” |
| Confirmation prompt | ”Are you sure?” |
| Segment name | Displays the name of the segment being deleted |
| Delete button | Confirms deletion (danger/red style) |
| Cancel button | Returns to the segment list without deleting |
What gets deleted
Section titled “What gets deleted”Deleting a segment does not delete its challenges or teams. Instead:
- Challenges — all challenges assigned to this segment become unassigned (not deleted)
- Teams — all teams currently in this segment become unassigned
- The segment itself — the segment record is removed
Behavior
Section titled “Behavior”- Challenges are preserved. Challenges are not deleted — they become unassigned from any segment and are visible to all teams regardless of phase.
- Teams are preserved. Teams are not deleted — they lose their current segment assignment.
- No undo. Deletion is permanent.
Phase configuration
Section titled “Phase configuration”Segments work as a phase system that controls challenge visibility and team progression. Configuration involves multiple parts of the MooveTeam CMS UI working together.
How segments create phases
Section titled “How segments create phases”- Create segments on the Segments tab with a sequential order (1, 2, 3…).
- Assign challenges to segments on each challenge’s edit form — select the segment from the “Segment” dropdown.
- Configure segment transitions via the “Change to segment” dropdown on each challenge — when a team completes this challenge, they are moved to the specified segment.
- Set team starting segments on the team create/edit form — use the “Initial Segment” dropdown to determine where each team begins.
- Restrict available segments on the team edit form — use the “Available Segments” multi-select (Premium) to limit which segments a team can access.
How phases affect gameplay
Section titled “How phases affect gameplay”- Challenge visibility: Only challenges belonging to the team’s current segment are visible on their map. This creates a progressive reveal.
- Segment transitions: When a team completes a challenge configured with “Change to segment”, they automatically move to the new segment. The old segment’s challenges disappear and the new segment’s challenges appear.
- “Challenges that change to this segment” column in the list view shows which challenges act as triggers for entering each segment.
Dynamic segments (Premium)
Section titled “Dynamic segments (Premium)”Premium accounts can configure segments that unlock automatically based on:
- Completing certain challenges (via the “Change to segment” field on each challenge)
- Collecting specific objects
- Time-based conditions
Tracking segments during live events
Section titled “Tracking segments during live events”During a running event, the tracking dashboard shows which segment each team is currently in. Operators can see real-time segment progression and manually reassign teams if needed (see Live Control).
Behavior and rules
Section titled “Behavior and rules”- Segment transitions happen when a team completes a challenge configured to trigger the next segment. The “Challenges that change to this segment” column shows which challenges act as triggers.
- Challenge visibility is tied to segments: challenges assigned to a segment are only visible to teams currently in that segment. This creates a progressive reveal of content.
- Segment tracking during live events is available on the tracking dashboard — operators can see which segment each team is in and manually reassign teams if needed.
- Object stock reset: Objects can be configured to reset their quantity when a segment changes.
- Team restart behavior: When restarting a team’s activity, the team’s segment is reset to their “Initial Segment” (if configured on the team). This allows a clean restart from a specific phase.
Related pages
Section titled “Related pages”- Event — Objects / Gadgets — Previous tab
- Event — Custom Map — Next tab
- Event — Routes — Per-challenge visibility controls interact with segments
- Event — Teams — Team starting segment and available segments configuration
- Event — Challenges — Challenges are assigned to segments and can trigger segment transitions
- Event — Live Control — Segment tracking during live events
- Game Mechanics — Segment mechanics in gameplay context
- Map & Navigation (Player App) — How segments affect the player’s map view