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Create Your First Event

  • Challenge content: a few questions, at least one photo challenge, and GPS coordinates for each (a street address works too)
  • About 30 minutes

Click Events in the top bar. This is the main working area — a list of all your events.

Events list showing a paginated table with action buttons

Each row shows one event with columns for Start, Name, Date, Location, Teams, Challenges, and Actions. Each row also has a dropdown arrow for additional actions (duplicate, export, results, reports). Use the search box to filter by name.

  1. Click Events in the top bar (if you are not already there).
  2. Click the New button above the events table.

Event creation form showing the basic fields

  1. Fill in the fields:
FieldWhat to enterExample
NameA name your participants will see”Barcelona Team Challenge”
Number of TeamsMaximum teams for this event10
Duration of game in daysHow long the event is accessible after starting — this is the access window, not a gameplay countdown (minimum 3, maximum 120)15
LocationType an address or click the map to place a pin”Plaça Catalunya, Barcelona”
Event ThemeVisual style for the player appDefault, Christmas, Pirates, or Halloween
  1. Click Save.

You are now on the Event Edit page. This is where you will spend most of your setup time. Notice the 10 tabs across the top:

TabWhat it configuresReference
EventGeneral settings and gameplay optionsEvent Tab
LogoEvent branding (logo images)Logo Tab
AlliancesCooperative team groupsAlliances Tab
TeamsYour team rosterTeams Tab
ChallengesThe tasks players will completeChallenges Tab
RoutesThe paths teams will followRoutes Tab
Objects / GadgetsCollectibles and sabotage toolsObjects / Gadgets Tab
SegmentsGame phases and levelsSegments Tab
Custom MapA branded map overlayCustom Map Tab
DocumentsAttached files for teams and staffDocuments Tab

You do not need to fill every tab. For a basic event, you need: Teams, Challenges, and Routes. Everything else is optional.

You are already on the Event tab (the first one). Review the gameplay checkboxes:

OptionWhat it doesRecommended for your first event
Allow players to click map icons to activate challengesIf on, players can tap a challenge on the map without walking to itLeave off — GPS proximity is the core experience
Don’t allow users to switch segmentLocks players to their current game phaseLeave off (or skip if you are not using segments)
Display rankings exclusively for the active segmentHides the overall leaderboardLeave off
Hide chat icon on appRemoves the in-app messaging buttonLeave off — you may want to send messages during the event

Click Save when done. The other fields (name, duration, theme) are already set from Step 1.

Click the Teams tab.

  1. Click New.
  2. Fill in:
    • Name — a team name (e.g., “Blue Sharks”)
    • Number — a team number (1, 2, 3…)
    • Leave Route empty for now — we will assign routes in Step 6.
  3. Click Save.
  4. Repeat for each team. For your first event, create 3–4 teams.

Shortcut: If you have many teams, click Import to upload a CSV file with all team names at once.

After creating your teams, you will see them listed:

Teams list showing teams with route assignments

After creating teams, switch to the QR Code sub-tab within the Teams tab. Click Print QR Codes to generate a printable sheet with one QR code per team. Players scan these codes with MooveXR to join their team automatically. You can also use the Export Text Elements sub-tab to get activation links for sending via email.

Click the Challenges tab. This is where you build the gameplay.

  1. Click New.
  2. Pick a challenge type. For your first event, start with these three:

Choose Questions as the type. Fill in:

  • Name — the challenge title (e.g., “History Quiz”)
  • Question — the question text (“In what year was the Sagrada Família started?”)
  • Answers — set the correct answer and wrong options (A: 1882, B: 1900, C: 1920, D: 1950)
  • Points — how many points this challenge is worth (e.g., 100)
  • Location — type an address or click the map to place the challenge

Click Save.

Choose Picture / Video Point as the type. Fill in:

  • Name — the challenge title (“Team Selfie at the Cathedral”)
  • Question — the instruction (“Take a team photo in front of the Cathedral main entrance”)
  • Points — the maximum points (e.g., 200 — you will score these manually)
  • Location — where the team must go

Click Save.

Choose Hints as the type. Fill in:

  • Name — the hint title (“Welcome Message”)
  • Question — the text to show (“Welcome to the Barcelona Team Challenge! Head to your first location marked on the map.”)
  • Points — 0 (hints are informational, not scored)
  • Location — the starting point of the event

Click Save.

  1. Create at least 5–6 challenges total for a complete test. Mix types: a few questions, one or two photo challenges, and a hint at the start.

The challenge list shows your work so far. The sidebar on the left counts how many challenges you have per type.

Challenges list showing created challenges

Click the Routes tab. Routes define which challenges each team sees and in what order.

For your first event, create at least two routes so teams go to different places:

  1. Click New.
  2. Name the route (e.g., “Route A — Gothic Quarter”).
  3. On the route detail page, assign challenges to this route. Drag them to set the order.
  4. Click Sort by nearest distance to arrange challenges in a logical walking path.
  5. Save.
  6. Repeat for a second route with a different set of challenges (or the same challenges in a different order).

Routes list showing routes with challenge counts

Now go back to the Teams tab and assign each team to a route. Edit each team and pick a route from the dropdown.

Why routes matter: Without routes, all teams go to the same challenges in the same order. With routes, teams spread across the map — less crowding, more variety.

Click the Objects / Gadgets tab.

Gadgets let teams sabotage each other. For your first event, add two or three:

  1. Click New in the Gadgets section.
  2. Choose an effect — Bomb and Lock Screen are common choices.
  3. Set the Initial Stock to 3 (each team gets 3 uses).
  4. Save.

Objects and Gadgets tab showing configured gadgets

Skip this for now? Gadgets are optional. You can always add them later. They add competition between teams.

Before testing, do a quick check:

CheckQuestion to ask yourselfWhere to look
Routes assignedIs every team assigned to a specific route?Teams tab
Locations setDoes every challenge have GPS coordinates on the map?Challenges tab (or the map view)
Route orderDo challenges in each route follow a logical walking path?Routes tab → detail view
Gadget stockIs the stock per team reasonable (3–5, not 100)?Objects / Gadgets tab

Now click View on map in the action bar (top-right of the event edit page). This opens a map showing all your challenge locations as pins. Verify they are where you want them.

Your event now has:

  • Basic settings (name, location, duration, theme)
  • 3–4 teams assigned to routes
  • 5–6 challenges of mixed types (questions, photos, hints)
  • 2 routes spreading teams across the map
  • A few gadgets for competition (optional)

This is enough to test. In the next chapter, you will run this event in demo mode — completely free — to make sure everything works.


Before moving on, consider these optional tabs if your event needs them:

TabWhen to use it
LogoUpload your client’s logo for branded events
AlliancesGroup teams into cooperative factions for large events
SegmentsBreak the event into phases (exploration → investigation → finale)
Custom MapOverlay a themed illustration on the real map
DocumentsAttach PDF rules, maps, or instructions for teams

For field-level detail on every tab, see the Interface Reference.

Before you test: Run through the Go-Live Checklist to make sure nothing is missing. It is short and catches common oversights.


Next: Run Your First Event — start a demo, track teams live, and handle problems.