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3D Objects on Map

3D Objects are collectible items placed on the event map that teams can find and pick up during gameplay. Each object can optionally have a 3D model attached (from the Gallery 3D), making it appear as an augmented reality element that players interact with through their device’s camera. Objects add a treasure-hunt layer to events — teams walk to locations, collect items, and use them to unlock challenges.

  • You must be logged in with the Admin or Agency role
  • An event must exist (created via Events)
  • The event must not be currently running (creating/editing objects is blocked during active events)
  • For 3D models: models must be uploaded to Gallery 3D first

Events list → click event name → Objects / Gadgets tab → Objects section

Create object form showing fields for name, icon, description, stock, distance, 3D model selector, observation toggle, and display location

FieldTypeDescriptionRequired
Object nameTextDisplay name shown to playersYes
Object iconImage selector (Gallery)2D icon representing the object on the map and in inventoryNo
Object DescriptionRich text editorHTML description shown to players. Supports custom fonts (Pirata, Mayas, Crystal, Christmas) and gallery image insertion.No
Initial StockNumericStarting quantity available to each team (default: 3)Yes
How much distance to walk to obtainNumericDistance in meters a player must walk to trigger object pickupNo
3D Model for augmented reality3D model selectorSelects a model from Gallery 3D. The selector loads available models automatically.No
Allow user to observe collected itemCheckboxWhen enabled, players can inspect the 3D model for up to 1 minute after collecting it. When disabled, players must chase the object to collect it.No
Where will appear the objectDropdownControls how the object spawns in AR view: Floating in the air (0), Horizontal surface (1), Vertical surface (2)No
Reset quantity when segment changesCheckboxResets the object stock to its initial value when the active segment changesNo
ActionDescription
SaveCreates or updates the object and returns to the Objects / Gadgets tab
CancelDiscards changes and returns to the list

Objects do not have their own map coordinates. Their position is inherited from the challenges they are linked to. Each challenge has latitude/longitude coordinates, and the object appears at that challenge’s location.

The “Where will appear the object” setting controls the AR rendering mode:

ValueModeDescription
0Floating in the airThe 3D model hovers at eye level, visible when the player looks around through the camera
1Horizontal surfaceThe model is anchored to a detected horizontal surface (floor, table)
2Vertical surfaceThe model is anchored to a detected vertical wall or vertical surface
  1. Player approaches the challenge location (GPS-based proximity detection)
  2. The 3D model becomes visible through the device camera (if a 3D model is assigned)
  3. If “distance to walk” is set, the player must walk the specified meters to trigger pickup
  4. The object is added to the team’s inventory
  5. If “observe” is enabled, the player can inspect the 3D model after collection
  • Each team receives Initial Stock copies when the event starts
  • Completing challenges can award additional copies
  • Stock resets to Initial Stock when segments change (if the reset checkbox is enabled)
  • Restarting an event resets all team inventories
  • Objects share storage with gadgets. Objects and gadgets are managed together in the Objects / Gadgets tab but serve different purposes. Objects are always marked as collectible (can be picked up).
  • 3D model is optional. An object can work without a 3D model — it still appears on the map and can be collected, but without the AR visualization.
  • Delete protection. Objects linked to challenges cannot be deleted. The confirmation page shows how many challenges reference the object and hides the Delete button if the count is > 0.
  • 3D model loading. The model selector loads available 3D models from the Gallery 3D library.