User Menu — Credits
What it does
Section titled “What it does”The Credits page shows your company’s credit transaction history — every credit added and every credit consumed by running events. Credits are the virtual currency in MooveTeam CMS: 1 credit = 1 team playing in Real Game mode.
Requirements
Section titled “Requirements”| Requirement | Details |
|---|---|
| Role | Any authenticated user (view-only) |
How to access
Section titled “How to access”User dropdown menu → Credits
Fields / Options
Section titled “Fields / Options”Transaction history table
Section titled “Transaction history table”| Column | Type | Description |
|---|---|---|
| Date | Display | Date of the transaction |
| Concept | Display | Description of the credit movement (e.g., event name, team count, purchase reason) |
| User Name | Display | Who performed the transaction |
| Quantity | Display | Credits added (+) or consumed (−) |
| Balance | Display | Running cumulative balance after this transaction |
Summary by Users
Section titled “Summary by Users”Below the main table, transactions are grouped by the user who created them. Each group shows:
| Column | Type | Description |
|---|---|---|
| User | Header | User name with their total credit amount |
| Date | Display | Transaction date |
| Quantity | Display | Credit amount |
Actions
Section titled “Actions”This page is read-only. There are no actions available — credit additions are managed by your MooveTeam account manager.
Behavior and rules
Section titled “Behavior and rules”- Positive transactions represent credits added to your account (purchased credit packs, promotions, corrections).
- Negative transactions represent credits consumed when starting an event in Real Game mode. The concept includes the event name, number of teams, and event type (Normal or Indoor).
- The balance column shows a running total — read it from bottom to top for chronological order (oldest first).
- This page shows credit transactions scoped to your company.
- Credit consumption flow: Purchase credits → confirm a sale specifying the number of teams → start the event (the system deducts 1 credit per playing team). If no paid sale covers the event date, the event starts in Demo mode (max 2 teams, no credits consumed).
Related pages
Section titled “Related pages”- Event — Live Control — Demo vs Real Game mode (where credits are spent)