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00 - MooveTeam Concepts


  1. What is MooveTeam
  2. Product ecosystem
  3. System architecture
  4. Business model and credits
  5. MooveXR vs. MooveGoXR
  6. Premium features
  7. Core entities
  8. Challenge types
  9. Game mechanics
  10. Apps and devices
  11. Use cases
  12. Glossary

MooveTeam is a GPS-based gamification SaaS platform that enables event companies, team-building agencies, educational institutions, and brands to create interactive geolocated experiences.

  • Free creation: Designing activities has no cost. You only pay when they are run with real clients.
  • Pay-per-use: Usage-based payment model built on credits (1 credit = 1 device per activity).
  • Multi-format: Supports outdoor, indoor, remote, and hybrid activities.
  • Multi-platform: Native apps for iOS and Android, plus dedicated iPad apps.
  • Customizable: Logos, maps, themes, seasonal skins, and 100% customized content.
  • 2013: MooveTeam founded in Barcelona.
  • 2018: Launch of the self-guided experience format for the tourism market.
  • 2023: Launch of MooveXR with augmented reality support.
  • 2025: Launch of MooveGoXR 1.0 for self-guided experiences.

MooveTeam is not a single app but rather an ecosystem of interrelated products:

AspectDetails
TargetEvent agencies, team-building companies
ModelOrganized activities with on-site staff
PlatformsiOS, Android, iPad
Back-officeMooveTeam CMS
DifferentiatorAR support (3D objects in glb/gltf), gadgets, team chat, staff control mode
Typical useCorporate team building, AR treasure hunts, scavenger hunts, urban escape games
AspectDetails
TargetTourism, education, self-guided experiences
ModelNo staff required, fully self-service for the end user
DifferentiatorWooCommerce integration for online sales, deep-link login, no AR
Typical useSelf-guided city tours, educational trails, nature-based experiences

MooveXR runs on iPad as well. When logged in with a staff account, the app switches to a staff control interface. The legacy names “MooveQuiz”, “MooveIndoor”, and “MoovePhotoCall” refer to MooveXR configured with different staff accounts and event types — they are not separate apps.

Use caseHow it works
Quiz / triviaMooveXR on iPad + staff account + quiz-type event
Indoor activityMooveXR on iPad + staff account + indoor event (iBeacons/QR, no GPS)
Photo boothMooveXR on iPad + staff account + photo challenge event

System architecture: MooveTeam CMS back-office with 12 modules connects via API to 6 player apps across mobile and iPad

System architecture: MooveTeam CMS back-office with 12 modules connects via API to 6 player apps across mobile and iPad

MooveTeam CMS is the web-based administration panel where all events are designed, configured, and managed.

From MooveTeam CMS you can:

  • Create and edit events with all their components (teams, challenges, routes, etc.)
  • Manage teams, routes, and challenges
  • Configure visual customization (logos, maps, themes)
  • Monitor live events (GPS tracking, scores)
  • Manage credits and billing
  • Administer users, companies, and tags
  • Access the multimedia gallery (photos, videos, audio)
  • Configure augmented reality scenes
  • Export results and data
ComponentTechnology
Back-officeWeb application (browser-based)
AuthenticationUsername/password (forms-based login)
MapsGoogle Maps (geolocation, overlays)
AppsNative iOS/Android
3D formatsglb/gltf for AR objects
IndooriBeacons + QR codes

MooveTeam operates on a pay-per-use model based on virtual credits:

ConceptDetails
Cost per creditVariable depending on the pack purchased (larger pack = lower unit price)
Consumption1 credit = 1 playing team per event
Team building equivalent1 team (up to 5 players) = 1 iPad = 1 credit
BYOD equivalent1 player = 1 device = 1 credit
ExpirationCredits do not expire
DemosFree (limited to 2 teams)
CreationCreating activities is always free
  • Education: Reduced rate for schools, universities, and community projects
  • Large packs: Progressive volume discounts
  • Premium: Premium account with advanced features (custom icons, dynamic segments, etc.)

Economic flow: Create (free) → Demo (free) → Sell → Consume credits → Buy more credits (repeat)

Economic flow: Create (free) → Demo (free) → Sell → Consume credits → Buy more credits (repeat)


MooveTeam serves two distinct markets with different operational models. Understanding which model applies to your events is important because it affects credits, team management, and sales workflows.

AspectMooveXRMooveGoXR
MarketCorporate team building, agenciesTourism, self-guided experiences
Credit typeCredits (1 credit = 1 device)Credits Go + Locators (unique access codes)
Team modelTeams created by the organizerIndividual players, no teams
Staff on-siteYes — organizer runs the eventNo — fully self-service
Sales channelDirect sale by agencyOnline via WooCommerce integration
Credit managementUser Menu → CreditsCredits Go (managed by MooveTeam)

Key difference for back-office users: If you manage MooveXR events, use the standard Credits system and the Teams tab. If you manage MooveGoXR events, use Credits Go (with Individual and E-commerce modes) and Locators instead of teams.


Some MooveTeam CMS features are only available to premium accounts. Premium users see a crown icon next to their name. If a feature is marked “(Premium)” in this manual, it requires a premium subscription.

FeatureWhere to configureEffect
Don’t allow users to switch segmentEvent — General DataPlayers cannot change segments during gameplay
Display rankings for active segment onlyEvent — General DataLeaderboard shows only the current segment
Hide chat icon on appEvent — General DataRemoves the in-app chat button
Dynamic segments (auto-unlock)Event — SegmentsSegments unlock based on time, score, or challenge completion
Available Segments per teamEvent — TeamsRestrict which segments each team can access
Custom map iconsGame MechanicsReplace default map markers with custom images
Extended photo/video time limitPicture / Video challenge60 seconds (vs. 20 seconds for standard accounts)

MooveTeam CMS has several user roles. Each role determines which sections and actions are available in the back-office. The table below shows the three roles relevant to event organizers.

FeatureAgencyViewerIndoor
Events
View event list
Create / Edit / Delete events
Start / Stop / Restart events
Manage teams✅ (view)
Manage challenges
Manage routes / segments
Manage objects / gadgets✅ (view)
View results / tracking
User menu
My Data (account settings)
Gallery
Characters
AR Scenes / Gallery 3D
Downloads
Accounting

Role descriptions:

  • Agency — The main event management role. Can create and run events, manage all event components, and handle sales.
  • Viewer — Read-only access to events. Can view event lists, team lists, gadget lists, and results/tracking. Cannot create, edit, or delete anything.
  • Indoor — Restricted to the Indoor/Quiz event mode. Redirected to the Indoor event management page instead of the standard event interface.