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Challenge Types Reference

MooveTeam CMS supports 14 distinct challenge types that can be combined within a single event to create unique player experiences. Each type defines a different interaction mechanic — from knowledge quizzes and photo tasks to mini-games and GPS-based exploration.

Each type has a dedicated page explaining what the player sees, what you configure, and what each field means.

Events list → click an event name → Challenges tab → click New → select a type

Challenges list showing all challenges configured for an event

For challenge management (list, create, edit, delete, import, bulk edit), see Event — Challenges.


#TypeCategoryPlayer experience
1QuestionsKnowledgeAnswer multiple-choice or free-text questions
2HintsNarrativeRead informational content — no answer required
3Physical ActivityPhysicalComplete a physical task at a location
4Picture / VideoCreativityTake a photo or record a video as proof
5Geolocated VideoMultimediaWatch a video that plays upon arrival
6PuzzleMini-gameReassemble a jigsaw puzzle image
7Guess the WordMini-gameGuess a hidden word using clues (hangman is a player-app variant)
8Find the PairsMini-gameMatch identical cards in a memory game
9Related WordsMini-gameGroup words by their relationships
10Slot MachineMini-gameSpin a virtual slot machine
11AR ShellMini-gameFind a hidden object using augmented reality
12Guess the SongMultimediaIdentify a song from an audio clip
13RobotsInteractionChase or evade virtual characters on the map
14PrizesRewardSpin a slot machine to win virtual prizes

Most challenge types share a standard set of fields for activation, map appearance, scoring, and media. Only Robots and Geolocated Video have completely different forms.


Challenges where the team answers questions. Scoring is automatic based on correctness.

Content-only challenges that provide story context or instructions. No scoring interaction — the challenge is “completed” just by viewing it.

Challenges requiring real-world physical activity. The team proves completion via photo/video or staff validation.

Open-ended challenges where the team creates something (photo, video). Often scored manually by event staff.

Passive content experiences triggered by location (video, audio). Completion is automatic.

Interactive games played on the device screen. Scoring is automatic based on game performance (time, accuracy).

Challenges involving dynamic virtual elements on the map (robots). The team must physically move to interact.


GoalRecommended types
Test knowledgeQuestions
Tell a storyHints, Geolocated Video
Encourage creativityPicture/Video
Add physical movementPhysical Activity, Robots
Gamify with mini-gamesPuzzle, Guess the Word, Pairs, Slot Machine, Related Words
Use augmented realityAR Shell
Musical entertainmentGuess the Song
Reward for reaching a locationPhysical Activity