Glossary
Definitions of key terms used across the MooveTeam platform — MooveTeam CMS (organizer back-office), MooveXR (staffed events), and MooveGoXR (self-guided experiences).
Activation Code
Section titled “Activation Code”A short code (set by the organizer) that a player must enter to unlock a specific challenge. Used when GPS, QR, or beacon activation isn’t desired.
Activation Radius
Section titled “Activation Radius”The GPS proximity distance (in meters) within which a challenge becomes available to a team. Set per challenge in the “Distance in meters to activate” field.
Activity
Section titled “Activity”Synonym for Event. A complete gamified experience created in MooveTeam CMS and played through the apps.
Alliance
Section titled “Alliance”A grouping of teams that cooperate with each other and share scores. Enables cooperation dynamics between multiple teams within the same event.
AR (Augmented Reality)
Section titled “AR (Augmented Reality)”Technology that overlays virtual objects (3D) on the real world through the device’s camera. Available in MooveXR.
AR Scene
Section titled “AR Scene”Configuration of an augmented reality experience with 3D objects positioned in space. Managed from the “Augmented Reality Scenes” section of MooveTeam CMS.
AR Shell
Section titled “AR Shell”A mini-game type that uses the camera and AR to create an interactive gaming experience in the player’s real environment. MooveXR only.
Back-Office
Section titled “Back-Office”The web administration panel (MooveTeam CMS) where events are designed, configured, and monitored.
Briefing
Section titled “Briefing”The instruction screen shown to players before a challenge starts. Contains text, images, or video explaining what the player needs to do.
BYOD (Bring Your Own Device)
Section titled “BYOD (Bring Your Own Device)”A mode where each player uses their own smartphone instead of sharing one device per team. In this model, 1 device = 1 credit.
Challenge
Section titled “Challenge”The fundamental unit of gameplay. A task that teams must complete to earn points. MooveTeam supports 14 types of challenges.
Control Panel
Section titled “Control Panel”A customizable live display page for venue screens. Shows real-time leaderboards, scores, and event status using HTML templates. No login required — share the URL with the venue AV team.
Credits
Section titled “Credits”Virtual currency of the system. 1 credit = 1 playing team per event. Credits never expire. Purchased in packs with volume discounts.
Custom Map
Section titled “Custom Map”An image overlaid on Google Maps to give the event map a themed appearance (e.g., medieval map, pirate map).
Deep Link
Section titled “Deep Link”A direct URL that, when opened on a device, launches the app and loads a specific activity. Used in activation QR codes and MooveGoXR login.
Free and unlimited test mode that allows testing an activity without consuming credits. Limited to 2 teams.
Device Conflict
Section titled “Device Conflict”An error that occurs when a player’s locator code is used on a second device while the first is still registered. The organizer must unassign the conflicting device from MooveTeam CMS.
Dynamic Segment
Section titled “Dynamic Segment”A premium feature that allows segments to be unlocked conditionally based on collected objects, elapsed time, or completed challenges.
The main item in MooveTeam CMS. Contains teams, challenges, routes, segments, objects, gadgets, and all configuration for a gamified activity.
Event Package
Section titled “Event Package”The ZIP file containing challenge content, images, and configuration that the player app downloads at login. Must finish downloading before the team can start playing.
Event Results
Section titled “Event Results”In MooveGoXR, a dedicated end-of-event screen showing the team’s final position, score, and completed challenges.
Floating Challenge
Section titled “Floating Challenge”A challenge that appears in the challenge list and can be activated without GPS proximity — the player taps it directly from the list. Enabled by the “Allow players to click map icons to activate challenges” event setting.
Gadget
Section titled “Gadget”A sabotage tool that one team can send to another to hinder their progress (bomb, screen flip, screen block, etc.). Each team has limited stock. MooveXR only.
Geolocated Video
Section titled “Geolocated Video”A challenge type where a video plays automatically when the team arrives at a specific GPS location.
glb / gltf
Section titled “glb / gltf”Standard formats for 3D models used in MooveXR’s augmented reality. GL Transmission Format.
GPX Track
Section titled “GPX Track”A GPS route file format that can be imported as an overlay on the event’s custom map.
Hidden Challenge
Section titled “Hidden Challenge”A challenge that is not visible on the map and that teams must discover during gameplay.
An informational challenge type that presents narrative content (text, video, 360°) without requiring an answer. Used for storytelling.
iBeacon
Section titled “iBeacon”Apple’s Bluetooth communication protocol used for indoor proximity detection. Enables indoor challenges without GPS.
Indoor Mode
Section titled “Indoor Mode”An event setting for indoor activities, using QR codes and iBeacons instead of GPS for challenge activation.
Inventory
Section titled “Inventory”The player’s collection of gadgets and collectible items. Visible in the Gadgets tab (MooveXR) or as a notification when items are needed for challenge activation.
Locator Code
Section titled “Locator Code”A short alphanumeric code (e.g., “5060-6E0”) that identifies a team. Players enter it in the app to join an event. Also called “localizer code” in some older documentation.
Mini-game
Section titled “Mini-game”A category of challenges that includes interactive games: Puzzle, Guess the Word, Find the Pairs, Related Words, Slot Machine, and AR Shell.
MooveGoXR
Section titled “MooveGoXR”The player app for self-guided experiences — no staff needed. Does not include augmented reality.
MooveTeam
Section titled “MooveTeam”The main platform for creating GPS-based gamified experiences. Includes the back-office (MooveTeam CMS) and player apps.
MooveTeam CMS
Section titled “MooveTeam CMS”The name of MooveTeam’s back-office (web administration panel).
MooveXR
Section titled “MooveXR”App with advanced augmented reality support (3D objects, AR scenes) for team building with an AR component.
Multiedit
Section titled “Multiedit”A back-office feature that allows editing multiple challenges simultaneously.
Navigation Bar
Section titled “Navigation Bar”The tab bar at the bottom of the player app screen. Tabs include Map, Challenges, Ranking, Chat (MooveXR only), and Gadgets (MooveXR only).
Object
Section titled “Object”A virtual collectible element. Teams obtain objects by completing challenges and may need them to activate others. Can have 3D visualization in AR.
Overlay Map
Section titled “Overlay Map”An image overlaid on Google Maps that replaces the standard map appearance with a themed custom version.
Pay-per-use
Section titled “Pay-per-use”MooveTeam’s business model: creating activities is free, you only pay credits when running them with real clients.
Public Results URL
Section titled “Public Results URL”A shareable link to a public results page for an event. Anyone with the URL can view the live leaderboard — no login required. Accessible from the event’s action menu in the events list.
Photo Editor
Section titled “Photo Editor”Built-in tool in the player apps for editing photos before submission. Includes filters, stickers, drawing, and text overlays.
Photo Slideshow
Section titled “Photo Slideshow”A public display mode that cycles through event photos on a venue screen. No login required — share the URL with the venue AV team.
Power Scoring
Section titled “Power Scoring”The manual scoring interface in the CMS live tracker where staff award points to teams for photo/video challenges and free-text responses.
Premium Account
Section titled “Premium Account”Account level with advanced features such as custom icons, dynamic segments, and extended branding.
Prizes
Section titled “Prizes”A challenge type where teams spin a slot-machine-style wheel to win virtual prizes. Points are awarded based on the spin result.
Publish
Section titled “Publish”Action that makes an event visible to self-service players (MooveGoXR). Step prior to “Start.”
Push Notification
Section titled “Push Notification”Messages the organizer can send to specific teams during a live event.
QR Code
Section titled “QR Code”Quick Response code. Used both for activating challenges (indoor) and for player activation (deep link QR that installs the app and loads the activity).
Quiz Mode
Section titled “Quiz Mode”An event setting (ModoQuiz in the CMS) that switches challenge ordering to a presentation-style format, suited for quiz shows and icebreakers.
Ranking
Section titled “Ranking”Real-time team leaderboard by score. Can be global, by segment, or by alliance.
A challenge type where a virtual character appears on the map and teams must either hunt it (approach it) or escape from it (stay away). Five character types with different behaviors.
A predefined path that groups challenges and is assigned to teams. Allows different teams to follow different paths in the same event.
A commercial transaction that authorizes an event to run in Real Game mode. Each sale records the number of teams, credits consumed, and the authorization period. Created automatically when you start a Real Game, or manually by an administrator.
Scavenger Hunt
Section titled “Scavenger Hunt”An activity format where teams must find and complete challenges distributed across a geographic area.
Segment
Section titled “Segment”A phase or level within an event. Segments create progression: teams must complete challenges in one segment before advancing to the next.
Session Persistence
Section titled “Session Persistence”The app saves your session state to disk continuously. If the app crashes or the phone dies, you can reopen the app and resume where you left off without re-entering your locator code.
A seasonal visual theme that changes the app’s appearance (Christmas, Halloween, etc.).
Staff Mode
Section titled “Staff Mode”A special mode in MooveXR that gives event staff tools to score submissions, award bonus points, manage segments, and force-complete challenges. Activated by logging in as a staff team.
Staff Profile
Section titled “Staff Profile”A special profile in the app that allows the organizer to monitor the event without needing the web back-office.
Action that launches an event. This is the moment when credits are consumed.
Step Count
Section titled “Step Count”A challenge type that uses the smartphone’s pedometer to measure walking distance.
Metadata for organizing and filtering events in the back-office.
Ticket
Section titled “Ticket”In MooveGoXR, a purchase token (from WooCommerce or another integration) that grants access to a self-guided experience. The app validates the ticket at login and shows one of five states: valid, expired, already used, invalid, or network error.
A group of players participating together. Can be a group sharing one device (up to 5 people) or individual players in BYOD mode.
Visual configuration that changes icons, sounds, and app style for an event.
Back-office feature that shows teams’ GPS positions in real-time during an event.
Welcome Challenge
Section titled “Welcome Challenge”A challenge that auto-starts when a team joins the event, before they begin navigating the map. Used for introductions, rules, or warm-up tasks.
WooCommerce Integration
Section titled “WooCommerce Integration”MooveTeam’s integration with WooCommerce (WordPress) that enables selling self-guided experiences directly from an online store. Used with MooveGoXR events.